Sumo Server
Map Alteration Requests II - Printable Version

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RE: Map Alteration Requests II - Redirect Left - 10-11-2017 06:08 PM

Fixed on server for next map load


RE: Map Alteration Requests II - Dead_LIFE - 10-12-2017 05:38 AM

(10-11-2017 06:08 PM)Redirect Left Wrote:  Fixed on server for next map load

On the map "Port SF" corrected invisible wall, and the building


RE: Map Alteration Requests II - DeivuxxX - 10-12-2017 10:04 AM

Some spawns in Let It Slide are broken, making people spawn in water, due to me moving the rings during the rework. Once again Johnny had submitted the fix for this 2 days ago, but somehow it's again not getting implemented yet along with the other changes that are supposed to go on next map load. Not sure how it all works behind the scenes, but if there's a communication loss about this, not letting the changes to go through - should I make a new thread for the map, and update it everytime there's a change that needs implemention? Though after this there probably shouldn't be anymore changes. Hopefully.


RE: Map Alteration Requests II - Redirect Left - 10-12-2017 04:40 PM

Neither you nor Johnny told me it was updated.

Also, the file is broken anyway, there are no spawns in the file for it now. Whoever updated it, seems to have just removed them entirely.

Level 2+ admins can see and update the file at http://sumoserv.com/map/adminedit.php?mid=656
I've edited the database entry for the map, and it's now credited to you, so you can edit it in the map generator as normal, by clicking on the top left link to edit past files on the map editor. But, as you're an admin, you can just use the admin edit link anyway.

When editing maps, I suggest copy pasting them out of the editor, into a text editor (I use Notepad++, also that for coding) so you can see the entire file at a time and make sure its all there as expected.


RE: Map Alteration Requests II - Johnny - 10-12-2017 04:49 PM

I've copypasted the map into the database again, Idk why there where no spawns because they exist in my local files. Anyway, the map should be fine now.


RE: Map Alteration Requests II - Redirect Left - 10-12-2017 04:52 PM

Same error, are you sure you're copying right? Try one last time for me D:


RE: Map Alteration Requests II - Dead_LIFE - 10-14-2017 04:18 AM

(10-12-2017 05:38 AM)Dead_LIFE Wrote:  
(10-11-2017 06:08 PM)Redirect Left Wrote:  Fixed on server for next map load

On the map "Port SF" corrected invisible wall, and the building

"Port SF" is still waiting for the adoption of changes. thanks for your attention.


RE: Map Alteration Requests II - Dead_LIFE - 10-16-2017 08:17 PM

Two cards have holes through which you can safely go to the city. The first "Dumpers Cave" ,bike can jump over the bars and go to the city.
[Image: sa_mp_016.png]
The screenshot shows the place where the bicycle can jump and leave . maps : dumper cave


RE: Map Alteration Requests II - Dead_LIFE - 10-21-2017 02:53 AM

The second card from Dial Up is called "Closed bridge" in which the vortex can safely go into the water and swim out


RE: Map Alteration Requests II - Redirect Left - 10-21-2017 07:58 AM

the last 2 have been fixed (possibly)


RE: Map Alteration Requests II - slashCHANCE - 11-07-2017 11:21 PM

hey i'm just a humble man trying to survive. can anyone introduce me to map maker 420H4ZE?


RE: Map Alteration Requests II - Redirect Left - 11-08-2017 12:48 AM

He stopped playing a while ago I think


RE: Map Alteration Requests II - slashCHANCE - 11-09-2017 03:41 PM

(11-08-2017 12:48 AM)Redirect Left Wrote:  He stopped playing a while ago I think

would you happen to have his ICQ?


RE: Map Alteration Requests II - theman - 11-13-2017 04:48 AM

Map : Deadly Cubism
This map isn't made for winning, the mere fact that the objects connecting two sumo rings can contain only one car at a time makes the map impossible to win. So either it should be removed, or made such that reaching specific kills earns you a win.


RE: Map Alteration Requests II - Dead_LIFE - 11-13-2017 12:41 PM

(11-13-2017 04:48 AM)theman Wrote:  Map : Deadly Cubism
This map isn't made for winning, the mere fact that the objects connecting two sumo rings can contain only one car at a time makes the map impossible to win. So either it should be removed, or made such that reaching specific kills earns you a win.

yes, it would be nice if it was not for the time, but for the number of murders. just as you can add it to the generator. that it would be possible to configure this, as for example with ramps only one view