Sumo Server
Map Alteration Requests II - Printable Version

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+--- Thread: Map Alteration Requests II (/showthread.php?tid=2030)

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RE: More Map Alteration Requests - Redirect Left - 10-06-2014 07:57 PM

See if Wagonr401 replies here to fix it before i do anything.


RE: More Map Alteration Requests - DialUp - 10-06-2014 08:07 PM

Area 51 can be escaped using NOS + fast car
this way:
http://imghst.co/60/clp367.jpg
http://imghst.co/54/clp368.jpg


RE: More Map Alteration Requests - Redirect Left - 10-06-2014 08:39 PM

Fixed, see; http://imghst.co/54/1_sa-mp-000.png - i simply duplicated the A51 fence and made a higher fence.


RE: More Map Alteration Requests - Wagonr401 - 10-07-2014 09:15 AM

Rapidity 1: I'll try to fix it, basically by changing the coordinates of the jump icon, distancing it a little further away from the platform or vice-versa. Hope it would fix the above mentioned problem.

EDIT: A doubt: I've updated the map, but do I have to upload it (i.e. the map) once again? For the map files were deleted during the Map database reversion, and thus, I can't update it on the map gen. So, what should I do?


RE: More Map Alteration Requests - Redirect Left - 10-07-2014 12:20 PM

Re-generate the entire file in the map generator.


RE: More Map Alteration Requests - Wagonr401 - 10-07-2014 12:59 PM

I have re-generated Rapidity 1, mapid 378. Please update it on the map cycle.


RE: Map discussions v2[What map should be removed] - Riotken - 10-11-2014 02:26 PM

Crazy Ball made by Dialup.

This map need either updated or changed it.
Why:
You use fast cars on a map that speed is useless.
Has tube type objects (can't eliminate anyone) and fast cars lose too much HP in them u can't drive at high speed without losing HP.
Small areas and encourages people to camp.
And it s a vehicle rating killer. Can't knock down players can t move to much around and ofc you need to camp to win.


RE: More Map Alteration Requests - DeivuxxX - 10-11-2014 04:32 PM

Rapidity 3: Not sure if it was intentional, but people oftenly spawn straight onto launchers.


RE: More Map Alteration Requests - Wagonr401 - 10-11-2014 05:28 PM

Hm, I think people shouldn't have spawned directly on the launchers. When I had tested it, I hadn't found any mistake in the spawns. But I'll see to it. Maybe changing the launcher's coordinates can rectify this error.


RE: Map discussions v2[What map should be removed] - DialUp - 10-14-2014 06:00 PM

(10-06-2014 05:36 PM)Redirect Left Wrote:  Removed them all, due to varying reasons.
right now:
Quote:This map is 'Closed Way' and made by JoRdAn[F.B.I]



RE: More Map Alteration Requests - DeivuxxX - 10-14-2014 06:38 PM

Roadways 10: The spawns are way off, most of people fall through map straight away. Needs fix asap.


RE: More Map Alteration Requests - Riotken - 10-14-2014 06:44 PM

didn t redirect remove it? Or was is it only in the revision?


RE: More Map Alteration Requests - Redirect Left - 10-14-2014 06:50 PM

It's likely the mapfs simply hasn't been reloaded since then, as it is only reloaded upon server crash, or an admin logging into RCON and reloading it.


RE: Map discussions v2[What map should be removed] - PyroManiac - 10-15-2014 01:07 AM

Yeah closed way 1. The little channel for travelling is so little it kills. And in 1 the end areas are so small that there is a minimal chance of winning. Don't have much of a problem with 2 though. End area is large enough.


RE: Map discussions v2[What map should be removed] - Riotken - 10-15-2014 12:01 PM

Closed ways it's some sort of idiotic version of roadways.