Sumo Server
New map ! "Freeways" - Printable Version

+- Sumo Server (https://sumoserv.com/forum)
+-- Forum: Sumo Server (https://sumoserv.com/forum/forumdisplay.php?fid=20)
+--- Forum: Map Creation (https://sumoserv.com/forum/forumdisplay.php?fid=35)
+--- Thread: New map ! "Freeways" (/showthread.php?tid=2482)



New map ! "Freeways" - Said_Ali - 08-12-2017

Hello For All, i created a new map , but it needs spawns can anybody help me to make spawns ? , Here the code #define MAPMAKER "This map is 'Freeways' and made by Said_Ali"
#define AUTHOR "Said_Ali"
#define MAP "Freeways"
#include <NORMAL> // This is your vehicle loadout. It's an include file in an arrayed format.
#include <SumoCore2_upd3> // Include the current version of the Sumo core (currently SumoCore2, Update 3).



// Begin bulk map data.
public OnGameModeInit()
{
// Load a skin, at the co-ords you set for SetPlayerPos.
AddPlayerClass(SKIN_ID,3539.0,-1115.3,122.5,0.0,0,0,0,0,0,0);

// Begin your settings - they align properly when copy pasted into Pawno.exe
Z_FALLOFF = 2.3;
WIN_TIME = 400;
MapTime = 0;
RED_IDENTIFY_TYPE = 2;
Weather = SUNNY;
GIVE_NITRO = 0;
RANDOM_MODDED_VEHICLES = 1;
MOD_ALL_VEHICLES = 0;
ENABLE_NOT_MOVE_LOSE = 0;
NOT_MOVE_WARNINGS = 3;
ENABLE_REPAIR = 2;
REPAIR_INTERVAL = 60;
REPAIR_AMOUNT = 125;
REPAIR_X = 160;
MAX_ALLOWED_HEALTH = 1750;
ALLOW_RAMP_SPAWNING = 0;
ALLOW_BARREL_SPAWNING = 0;
ENABLE_FIRE_TRUCK_RESCUE = 1;
REMOVE_LOADOUT_RESTRICTIONS = 1;
DISALLOW_SAVELOAD_CAR = 0;

DISABLE_DEJAVU = 0;


// Load your objects
CreateObject(13607,3863.1001000,1339.6000000,92.7000000,0.0000000,0.0000000,0.0000000); //object(ringwalls) (1)
CreateObject(3458,3802.8999000,1343.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (1)
CreateObject(3458,3802.8999000,1348.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (2)
CreateObject(3458,3802.8999000,1338.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (3)
CreateObject(3458,3802.8999000,1333.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (4)
CreateObject(3458,3803.3999000,1328.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (5)
CreateObject(3458,3843.6001000,1328.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (6)
CreateObject(3458,3843.1001000,1348.5000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (7)
CreateObject(3458,3763.2000000,1328.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (8)
CreateObject(3458,3763.2000000,1333.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (9)
CreateObject(3458,3763.2000000,1338.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (10)
CreateObject(3458,3763.2000000,1343.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (11)
CreateObject(3458,3762.7000000,1348.3000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(vgncarshade1) (12)
CreateObject(13607,3705.2000000,1339.0000000,92.7000000,0.0000000,0.0000000,0.0000000); //object(ringwalls) (2)
CreateObject(8171,3706.8000000,1234.6000000,89.1000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (1)
CreateObject(8171,3706.8000000,1096.8000000,89.1000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (2)
CreateObject(8344,3731.1001000,1011.1000000,89.0000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland10) (1)
CreateObject(8344,3731.1006000,1011.0996000,89.0000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland10) (2)
CreateObject(8171,3795.4004000,1022.0000000,89.1000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (3)
CreateObject(8171,3795.3999000,1159.6000000,89.1000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (4)
CreateObject(3458,3773.3000000,1243.1000000,87.8000000,0.0000000,0.0000000,305.4830000); //object(vgncarshade1) (13)
CreateObject(8483,3781.8000000,1121.5000000,95.5000000,0.0000000,0.0000000,0.0000000); //object(pirateland02_lvs) (1)
CreateObject(5154,3737.3000000,1290.1000000,87.3000000,0.0000000,0.0000000,36.3450000); //object(dk_cargoshp03d) (1)
CreateObject(1634,3764.7000000,1255.5000000,90.6000000,0.0000000,0.0000000,36.3450000); //object(landjump2) (1)
CreateObject(5156,3826.7000000,1244.2000000,88.8000000,0.0000000,0.0000000,62.7760000); //object(dk_cargoshp24d) (1)
CreateObject(3458,3769.3000000,1240.2000000,87.8000000,0.0000000,0.0000000,305.4800000); //object(vgncarshade1) (14)
CreateObject(3458,3777.3999000,1245.9000000,87.8000000,0.0000000,0.0000000,305.4800000); //object(vgncarshade1) (15)
CreateObject(1321,3774.1001000,1258.4000000,90.8000000,0.0000000,0.0000000,302.1790000); //object(ws_roadwarning_01) (1)
CreateObject(3458,3781.3999000,1248.8000000,87.8000000,0.0000000,0.0000000,305.4800000); //object(vgncarshade1) (16)
CreateObject(12985,3838.2000000,961.7999900,7.1000000,0.0000000,0.0000000,90.8620000); //object(cos_sbanksteps05) (1)
CreateObject(9902,4295.5000000,961.5000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(ferryland3) (1)
CreateObject(10831,4103.8999000,967.2000100,-64.9000000,0.0000000,0.0000000,89.0650000); //object(drydock3_sfse) (1)
CreateObject(13607,-3371.0000000,1697.9000000,87.7000000,0.0000000,0.0000000,0.0000000); //object(ringwalls) (3)
CreateObject(18450,-3312.0000000,1699.6000000,66.1000000,0.0000000,0.0000000,0.0000000); //object(cs_roadbridge04) (1)
CreateObject(18450,-3252.3000000,1700.1000000,83.8000000,0.0000000,336.2390000,0.0000000); //object(cs_roadbridge04) (2)
CreateObject(3458,-3487.2000000,1648.0000000,-26.7000000,0.0000000,0.0000000,83.1640000); //object(vgncarshade1) (17)
CreateObject(3458,-3480.3999000,1666.5000000,-23.3000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (18)
CreateObject(3458,-3498.7000000,1647.8000000,-11.1000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (19)
CreateObject(3458,-3375.7000000,1757.4000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (20)
CreateObject(3458,-3329.6001000,1885.3000000,-17.3000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (21)
CreateObject(3458,-3290.5000000,1885.8000000,-11.9000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (22)
CreateObject(3458,-3283.8999000,1894.0000000,-19.9000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (23)
CreateObject(3458,-3309.8999000,1990.6000000,-12.2000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (24)
CreateObject(3458,-3346.2000000,1893.6000000,-37.4000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (25)
CreateObject(3458,-3351.3000000,1879.9000000,-29.8000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (26)
CreateObject(3458,-3356.7000000,1878.7000000,-25.2000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (27)
CreateObject(3458,-3364.0000000,1891.8000000,-57.3000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (28)
CreateObject(3458,-3370.6001000,1756.9000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (29)
CreateObject(3458,-3365.5000000,1756.3000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (30)
CreateObject(3458,-3360.3999000,1755.8000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (31)
CreateObject(3458,-3355.3000000,1755.2000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (32)
CreateObject(3458,-3350.6001000,1795.2000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (33)
CreateObject(3458,-3355.7000000,1795.9000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (34)
CreateObject(3458,-3360.8000000,1796.4000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (35)
CreateObject(3458,-3365.7000000,1796.9000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (36)
CreateObject(3458,-3370.8000000,1797.4000000,82.6000000,0.0000000,0.0000000,83.1610000); //object(vgncarshade1) (37)
CreateObject(3458,-3346.3000000,1831.0000000,72.0000000,0.0000000,33.0210000,83.1610000); //object(vgncarshade1) (38)
CreateObject(3458,-3351.3999000,1831.7000000,72.0000000,0.0000000,33.0190000,83.1610000); //object(vgncarshade1) (39)
CreateObject(3458,-3356.5000000,1832.4000000,72.0000000,0.0000000,33.0190000,83.1610000); //object(vgncarshade1) (40)
CreateObject(3458,-3361.6001000,1832.9000000,72.0000000,0.0000000,33.0190000,83.1610000); //object(vgncarshade1) (41)
CreateObject(3458,-3366.5000000,1833.6000000,72.0000000,0.0000000,33.0190000,83.1610000); //object(vgncarshade1) (42)
CreateObject(17660,-3289.0000000,1988.1000000,-17.2000000,0.0000000,0.0000000,0.0000000); //object(lae2_roads55) (1)
CreateObject(3458,-3342.1001000,1867.4000000,62.9000000,0.0000000,358.4260000,83.1610000); //object(vgncarshade1) (43)
CreateObject(3458,-3346.8000000,1867.6000000,62.9000000,0.0000000,358.4230000,83.1610000); //object(vgncarshade1) (44)
CreateObject(3458,-3351.8999000,1868.1000000,62.9000000,0.0000000,358.4230000,83.1610000); //object(vgncarshade1) (45)
CreateObject(3458,-3356.8000000,1868.6000000,62.9000000,0.0000000,358.4230000,83.1610000); //object(vgncarshade1) (46)
CreateObject(3458,-3361.8999000,1869.1000000,62.9000000,0.0000000,358.4230000,83.1610000); //object(vgncarshade1) (47)
CreateObject(17673,-3347.2000000,1880.0000000,67.5000000,0.0000000,1.5720000,347.4200000); //object(lae2_roadscoast06) (1)
CreateObject(13666,-3348.6001000,1957.3000000,73.6000000,0.0000000,0.0000000,348.9930000); //object(loopwee) (1)
CreateObject(9956,-3338.0000000,2031.3000000,49.6000000,0.0000000,1.5720000,355.2830000); //object(pier69_sfe2) (1)
CreateObject(1634,-3391.7000000,1970.5000000,70.5000000,0.0000000,0.0000000,177.5960000); //object(landjump2) (2)
CreateObject(10783,-3406.8000000,1881.8000000,68.7000000,0.0000000,0.0000000,0.0000000); //object(aircarpark_03_sfse) (1)
CreateObject(18450,-3243.7000000,1700.1000000,83.8000000,0.0000000,326.8020000,0.0000000); //object(cs_roadbridge04) (3)
CreateObject(18450,-3238.0000000,1699.9000000,83.8000000,0.0000000,322.0820000,0.0000000); //object(cs_roadbridge04) (4)
CreateObject(13607,-3165.2000000,1697.7000000,112.0000000,0.0000000,0.0000000,0.0000000); //object(ringwalls) (4)
CreateObject(10786,-3213.7000000,1786.3000000,112.8000000,0.0000000,0.0000000,241.4530000); //object(aircarpark_09_sfse) (1)
CreateObject(10788,-3271.8000000,1828.8000000,-34.6000000,0.0000000,0.0000000,0.0000000); //object(aircarpark_11_sfse) (1)
CreateObject(10778,-3281.2000000,1846.1000000,-23.5000000,0.0000000,0.0000000,240.4940000); //object(aircarpark_01_sfse) (1)
CreateObject(18450,-3292.0996000,1700.0996000,83.8000000,0.0000000,0.0000000,0.0000000); //object(cs_roadbridge04) (5)
CreateObject(18450,-3260.5000000,1837.2000000,110.4000000,0.0000000,1.5720000,328.5510000); //object(cs_roadbridge04) (6)
CreateObject(18450,-3317.6001000,1873.0000000,85.2000000,0.0000000,319.1150000,328.5460000); //object(cs_roadbridge04) (7)
CreateObject(13607,3519.8000000,-1065.8000000,124.2000000,0.0000000,0.0000000,0.0000000); //object(ringwalls) (5)
CreateObject(8355,3557.5000000,-977.4000200,120.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (1)
CreateObject(8355,3557.5000000,-839.2000100,120.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (2)
CreateObject(9229,3516.5000000,-667.5000000,-89.8000000,0.0000000,0.0000000,210.0000000); //object(sfn_coast03) (1)
CreateObject(9230,3572.3000000,-716.7999900,-71.3000000,0.0000000,0.0000000,300.0000000); //object(sfn_coast01) (1)
CreateObject(8355,3651.5000000,-789.9000200,120.9000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland18) (3)
CreateObject(4079,3385.6001000,-673.7000100,-82.9000000,0.0000000,0.0000000,30.0000000); //object(twintjail1_lan) (1)
CreateObject(4079,3531.2000000,-593.9000200,-65.9000000,0.0000000,0.0000000,330.0000000); //object(twintjail1_lan) (2)
CreateObject(8355,3682.1001000,-867.0999800,-106.7000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland18) (4)
CreateObject(8355,3653.8999000,-634.2999900,-105.3000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland18) (5)
CreateObject(8355,3640.8000000,-691.0000000,-105.3000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (6)
CreateObject(8355,3602.1001000,-839.7999900,120.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (7)
CreateObject(4079,3548.6001000,-743.2000100,-31.5000000,0.0000000,0.0000000,270.0000000); //object(twintjail1_lan) (3)
CreateObject(4079,3717.3000000,-763.5000000,129.2000000,0.0000000,0.0000000,300.0000000); //object(twintjail1_lan) (4)
CreateObject(4079,3678.6001000,-634.9000200,-88.6000000,0.0000000,0.0000000,270.0000000); //object(twintjail1_lan) (5)
CreateObject(4079,3733.1001000,-900.5999800,-121.1000000,0.0000000,0.0000000,270.0000000); //object(twintjail1_lan) (6)
CreateObject(8355,3602.1001000,-977.9000200,120.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (8)
CreateObject(13607,3597.8000000,-1094.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(ringwalls) (6)
CreateObject(13607,3634.2000000,-1068.4000000,124.5000000,0.0000000,0.0000000,0.0000000); //object(ringwalls) (7)
CreateObject(8355,3572.1001000,-943.0999800,-120.7000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (9)
CreateObject(1225,3578.3000000,-1079.7000000,121.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(1225,3578.3000000,-1082.6000000,121.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
CreateObject(1225,3578.3000000,-1080.7000000,121.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
CreateObject(1225,3581.2000000,-1080.2000000,121.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
CreateObject(1225,3581.2000000,-1081.2000000,121.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateObject(1225,3581.2000000,-1082.7000000,121.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
CreateObject(1225,3581.2000000,-1078.8000000,121.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (7)
CreateObject(1225,3578.3000000,-1078.8000000,121.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
CreateObject(1225,3578.2998000,-1078.7998000,121.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (9)
CreateObject(8355,3550.3000000,-647.4000200,-82.6000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (10)
CreateObject(4079,3728.8999000,-774.5999800,129.2000000,0.0000000,0.0000000,240.0000000); //object(twintjail1_lan) (7)
CreateObject(8355,3784.8999000,-763.2999900,-111.9000000,0.0000000,0.0000000,180.0000000); //object(vgssairportland18) (11)
CreateObject(8355,3700.3999000,-838.9000200,120.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (12)
CreateObject(4079,3690.8999000,-883.4000200,-93.1000000,0.0000000,0.0000000,329.9960000); //object(twintjail1_lan) (8)
CreateObject(4079,3603.8999000,-758.0999800,129.2000000,0.0000000,0.0000000,0.0000000); //object(twintjail1_lan) (9)
CreateObject(4079,3620.8999000,-758.0999800,129.2000000,0.0000000,0.0000000,300.0000000); //object(twintjail1_lan) (10)
CreateObject(4079,3650.8999000,-823.5000000,129.2000000,0.0000000,0.0000000,330.0000000); //object(twintjail1_lan) (11)
CreateObject(4079,3727.0000000,-781.4000200,129.2000000,0.0000000,0.0000000,239.9960000); //object(twintjail1_lan) (12)
CreateObject(4079,3692.1001000,-910.7000100,129.2000000,0.0000000,0.0000000,90.0000000); //object(twintjail1_lan) (13)
CreateObject(8355,3749.8000000,-882.0000000,120.9000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland18) (13)
CreateObject(4079,3695.5000000,-910.7000100,129.2000000,0.0000000,0.0000000,120.0000000); //object(twintjail1_lan) (14)
CreateObject(4079,3740.0000000,-846.7999900,129.2000000,0.0000000,0.0000000,90.0000000); //object(twintjail1_lan) (15)
CreateObject(4079,3561.3000000,-758.5999800,129.2000000,0.0000000,0.0000000,270.0000000); //object(twintjail1_lan) (16)
CreateObject(8355,3508.6001000,-789.7999900,120.9000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland18) (14)
CreateObject(4079,3543.8999000,-749.9000200,129.2000000,0.0000000,0.0000000,330.0000000); //object(twintjail1_lan) (17)
CreateObject(8355,3799.7000000,-833.5999800,120.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (15)
CreateObject(4079,3810.7000000,-900.0999800,129.2000000,0.0000000,0.0000000,180.0000000); //object(twintjail1_lan) (18)
CreateObject(4079,3810.7000000,-900.0000000,129.2000000,0.0000000,0.0000000,179.9950000); //object(twintjail1_lan) (19)
CreateObject(4079,3796.7000000,-908.2999900,129.2000000,0.0000000,0.0000000,150.0000000); //object(twintjail1_lan) (20)
CreateObject(4079,3814.2000000,-904.0000000,129.2000000,0.0000000,0.0000000,179.9950000); //object(twintjail1_lan) (21)
CreateObject(4079,3757.3999000,-844.4000200,129.2000000,0.0000000,0.0000000,270.0000000); //object(twintjail1_lan) (22)
CreateObject(8355,3799.7000000,-695.5000000,120.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (16)
CreateObject(8355,3750.3000000,-646.5999800,120.9000000,0.0000000,0.0000000,90.0000000); //object(vgssairportland18) (17)
CreateObject(4079,3800.5000000,-614.2999900,129.2000000,0.0000000,0.0000000,300.0000000); //object(twintjail1_lan) (23)
CreateObject(4079,3824.6001000,-629.2000100,129.2000000,0.0000000,0.0000000,240.0000000); //object(twintjail1_lan) (24)
CreateObject(4079,3756.3999000,-689.7999900,129.2000000,0.0000000,0.0000000,270.0000000); //object(twintjail1_lan) (25)
CreateObject(4079,3757.8000000,-691.2000100,129.2000000,0.0000000,0.0000000,0.0000000); //object(twintjail1_lan) (26)
CreateObject(4079,3792.7000000,-614.2999900,129.2000000,0.0000000,0.0000000,300.0000000); //object(twintjail1_lan) (27)
CreateObject(4079,3786.8999000,-610.4000200,129.2000000,0.0000000,0.0000000,330.0000000); //object(twintjail1_lan) (28)
CreateObject(8355,3612.2000000,-646.5999800,120.9000000,0.0000000,0.0000000,90.0000000); //object(vgssairportland18) (18)
CreateObject(8355,3474.1001000,-646.5999800,120.9000000,0.0000000,0.0000000,90.0000000); //object(vgssairportland18) (19)
CreateObject(4079,3512.3999000,-829.7999900,129.2000000,0.0000000,0.0000000,270.0000000); //object(twintjail1_lan) (29)
CreateObject(4079,3510.0000000,-832.7000100,129.2000000,0.0000000,0.0000000,0.0000000); //object(twintjail1_lan) (30)
CreateObject(8355,3459.2000000,-838.7000100,120.9000000,0.0000000,0.0000000,180.0000000); //object(vgssairportland18) (20)
CreateObject(4079,3505.2000000,-842.4000200,129.2000000,0.0000000,0.0000000,0.0000000); //object(twintjail1_lan) (31)
CreateObject(4079,3505.2000000,-854.5000000,129.2000000,0.0000000,0.0000000,0.0000000); //object(twintjail1_lan) (32)
CreateObject(4079,3505.2000000,-846.7000100,129.2000000,0.0000000,0.0000000,90.0000000); //object(twintjail1_lan) (33)
CreateObject(4079,3505.2000000,-837.0000000,129.2000000,0.0000000,0.0000000,90.0000000); //object(twintjail1_lan) (34)
CreateObject(4079,3457.2000000,-769.7999900,129.2000000,0.0000000,0.0000000,0.0000000); //object(twintjail1_lan) (35)
CreateObject(4079,3462.5000000,-768.7999900,129.2000000,0.0000000,0.0000000,330.0000000); //object(twintjail1_lan) (36)
CreateObject(4079,3435.8999000,-793.5000000,129.2000000,0.0000000,0.0000000,30.0000000); //object(twintjail1_lan) (37)
CreateObject(8355,3409.8000000,-888.0999800,120.9000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland18) (21)
CreateObject(8355,3360.3999000,-839.2000100,120.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (22)
CreateObject(4079,3467.3999000,-907.2999900,129.2000000,0.0000000,0.0000000,180.0000000); //object(twintjail1_lan) (38)
CreateObject(4079,3459.2000000,-912.5999800,129.2000000,0.0000000,0.0000000,150.0000000); //object(twintjail1_lan) (39)
CreateObject(4079,3415.5000000,-843.4000200,129.2000000,0.0000000,0.0000000,180.0000000); //object(twintjail1_lan) (40)
CreateObject(4079,3415.5000000,-843.4003900,129.2000000,0.0000000,0.0000000,90.0000000); //object(twintjail1_lan) (41)
CreateObject(4079,3400.5000000,-838.0999800,129.2000000,0.0000000,0.0000000,0.0000000); //object(twintjail1_lan) (42)
CreateObject(4079,3364.3000000,-912.5999800,129.2000000,0.0000000,0.0000000,120.0000000); //object(twintjail1_lan) (43)
CreateObject(4079,3354.1001000,-904.4000200,129.2000000,0.0000000,0.0000000,90.0000000); //object(twintjail1_lan) (44)
CreateObject(8355,3360.3999000,-701.0999800,120.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (23)
CreateObject(8355,3410.2000000,-646.5999800,120.9000000,0.0000000,0.0000000,90.0000000); //object(vgssairportland18) (24)
CreateObject(4079,3325.5000000,-643.2999900,129.2000000,0.0000000,0.0000000,60.0000000); //object(twintjail1_lan) (45)
CreateObject(4079,3341.5000000,-621.5000000,129.2000000,0.0000000,0.0000000,330.0000000); //object(twintjail1_lan) (46)
CreateObject(4079,3419.0000000,-690.2999900,129.2000000,0.0000000,0.0000000,0.0000000); //object(twintjail1_lan) (47)
CreateObject(4079,3406.8999000,-692.2000100,129.2000000,0.0000000,0.0000000,90.0000000); //object(twintjail1_lan) (48)
CreateObject(4079,3406.8999000,-704.2999900,129.2000000,0.0000000,0.0000000,90.0000000); //object(twintjail1_lan) (49)
SetupDynamicSpawns();


SetGravity(0.008);

// Finished custom settings. Now lets tell Sumo to begin the game, map is finalized.
FinalizeLoading();
return 1;
}

// Begin other required functions.

stock OnPlayerRequestClassEx(playerid, classid)
{
#pragma unused classid

SetPlayerPos(playerid,3539.0,-1115.3,122.5);
SetPlayerCameraPos(playerid,3577.8999023438,-1033.8000488281,143.10000610352);
SetPlayerCameraLookAt(playerid,3577.8999023438,-1033.8000488281,143.10000610352);
SendClientMessage(playerid,COLOR_GREY,"Press Shift to play"); // Because people are stupid if we don't add this line.
return 1;
}

// Some extra functions to help you do things in line with the core.
// The below is called at the same time though, so you can add code here as desired - such as resetting map vars, or displaying extra welcome message.
// If you use any of the 'Ex' features, you should removed the #pragma unused section.
stock OnPlayerConEx(playerid)
{
SendClientMessage(playerid,COLOR_AQUA,MAPMAKER);
SendClientMessage(playerid,COLOR_AQUA," "); // blank line for effect.

// RemoveBuildingForPlayer lines would go here, but you didn't create any. If you change your mind, put them here!
return 1;
}

// Called when a player has DIED.
stock OnPlayerDeathEx(playerid,killerid,reason)
{
#pragma unused playerid,killerid,reason
return 1;
}

// Called when someone is eliminated, reasons are 1 (fell off), 2 (fell off bike/quad), 3 (died), 4 (exited car), 6 (failed to keep moving) (5 is not valid)
stock OnPlayerElimination(playerid,reason,killer)
{
#pragma unused playerid,reason,killer
return 1;
}

// Called when someone leaves the game, reasons are 0 (Timed Out), 1 (Player Quit), 2 (Kicked or Banned)
stock OnPlayerDisconnectEx(playerid,reason)
{
#pragma unused playerid,reason
return 1;
}

// Called whenever the player & server share data, this is up to 6 or 7 times a second. Used for highly accurate stuff.
// Returning 0 in this function will not sync the player, do not put inefficient code here, you'll lag the server.
stock OnPlayerUpdateEx(playerid)
{
#pragma unused playerid
return 1;
}

// Called whenever someone presses a button (key). For a list of keys go to http://wiki.sa-mp.com/wiki/Keys
// useful for triggering something upon keypress.
stock OnPlayerKeyStateChangeEx(playerid, newkeys, oldkeys)
{
#pragma unused playerid, newkeys, oldkeys
return 1;
}

// Called when someone wins the map. Playerid is the player won, and was_overtime is a bool (true or false) depicting if overtime was active or not.
// useful for custom achievements see http://sumoserv.com/forum/showthread.php?tid=1868
stock OnPlayerWinGame(playerid,bool:was_overtime)
{
#pragma unused playerid,was_overtime
return 1;
}

// This is called when a player dynamically spawns, this is so you can do specific stuff for certain random spawns
// like say, if they spawn elsewhere, or you need to know which dynamic spawn was chosen. randid = the id chosen
// its the same order as SetupDynamicSpawns is listed in.
stock OnPlayerDynamicSpawn(playerid,spawnid)
{
#pragma unused playerid,spawnid
return 1;
}

// This is called whenever a player enters a checkpoint.
stock OnPlayerEnterCheckpointEx(playerid)
{
#pragma unused playerid
return 1;
}

// whenever a player is credited with killing another player, this is called.
// Killer is the person who killed the killee, meaning killee is the now eliminated user.
stock OnPlayerEliminatePlayer(killer,killee){
#pragma unused killer,killee
return 1;
}

// Called when someone types a command. This is only reached after Sumo has finished processing any of its commands.
// Making a command with the same name as a default one will cause it to only cause the default one and not your custom one.
stock OnPlayerCommandTextEx(playerid,cmdtext[])
{
#pragma unused playerid,cmdtext
return 0;
}

// The main spawning. The below is called upon spawning for players.
stock OnPlayerSpawnEx(playerid)
{

SetPlayerPos(playerid,3539.0,-1115.3,122.5);
// Lets do some miscellaneous stuff before we finalise the spawning. This is all required by the Sumo Core, or at least removing it will break things.
TogglePlayerControllable(playerid,0); // Reset to 1 by the sumo core when it says you're ready, and not before.
//GetRandomSkin(playerid); // Get a new random skin for the player
new veid = random(sizeof(vehiclearray)); // Get random vehicle from the allowed array you specified in loadout.

DynamicallySpawnPlayer(playerid,vehiclearray[veid][vehid]); // This triggers the actual spawn in the core.
SpawnedFunction(playerid); // Let sumo core take control again, we're done with them here.
return 1;

}

// Called when the map/round has ended - Use this to fully destroy anything you created so it doesn't carry onto the next round where applicable
stock OnGameEnd()
{
return 1;
}

// Setup your dynamic spawns, this puts them into the SumoCore memory to use randomly for later spawns.
SetupDynamicSpawns(){
Cheetah , Infernus , Ambulance , Dumper , NRG-500 , HPV-1000 , Landstalker , Sweeper , Tug , Vodoo , Taxi , Securicar , Rancher , FBI Rancher , Bus , Barracks , Coach , Cabbie , Monster , Admiral , Firetruck (Ladder) , Firetruck (Water) , Turismo , Burrito , Glendale , Banshee , Comet , Greenwood , Super GT , Slamvan , Bullet , Clover , Sadler , Patriot , Hustler , BMX , Bike , Oceanic , Freeway
}


RE: New map ! "Freeways" - Redirect Left - 08-12-2017

Why the fuck have you posted it here? It says all you need to do is tell an admin about it, not post it here.

Also, that isn't how you setup the DynamicSpawns, as Johnny told you before.