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Map Alteration Requests II
10-06-2014, 07:57 PM
Post: #46
RE: More Map Alteration Requests
See if Wagonr401 replies here to fix it before i do anything.

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10-06-2014, 08:07 PM
Post: #47
RE: More Map Alteration Requests
Area 51 can be escaped using NOS + fast car
this way:
http://imghst.co/60/clp367.jpg
http://imghst.co/54/clp368.jpg

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10-06-2014, 08:39 PM
Post: #48
RE: More Map Alteration Requests
Fixed, see; http://imghst.co/54/1_sa-mp-000.png - i simply duplicated the A51 fence and made a higher fence.

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10-07-2014, 09:15 AM
Post: #49
RE: More Map Alteration Requests
Rapidity 1: I'll try to fix it, basically by changing the coordinates of the jump icon, distancing it a little further away from the platform or vice-versa. Hope it would fix the above mentioned problem.

EDIT: A doubt: I've updated the map, but do I have to upload it (i.e. the map) once again? For the map files were deleted during the Map database reversion, and thus, I can't update it on the map gen. So, what should I do?

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10-07-2014, 12:20 PM
Post: #50
RE: More Map Alteration Requests
Re-generate the entire file in the map generator.

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10-07-2014, 12:59 PM
Post: #51
RE: More Map Alteration Requests
I have re-generated Rapidity 1, mapid 378. Please update it on the map cycle.

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10-11-2014, 02:26 PM
Post: #52
RE: Map discussions v2[What map should be removed]
Crazy Ball made by Dialup.

This map need either updated or changed it.
Why:
You use fast cars on a map that speed is useless.
Has tube type objects (can't eliminate anyone) and fast cars lose too much HP in them u can't drive at high speed without losing HP.
Small areas and encourages people to camp.
And it s a vehicle rating killer. Can't knock down players can t move to much around and ofc you need to camp to win.
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10-11-2014, 04:32 PM
Post: #53
RE: More Map Alteration Requests
Rapidity 3: Not sure if it was intentional, but people oftenly spawn straight onto launchers.

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10-11-2014, 05:28 PM
Post: #54
RE: More Map Alteration Requests
Hm, I think people shouldn't have spawned directly on the launchers. When I had tested it, I hadn't found any mistake in the spawns. But I'll see to it. Maybe changing the launcher's coordinates can rectify this error.

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10-14-2014, 06:00 PM
Post: #55
RE: Map discussions v2[What map should be removed]
(10-06-2014 05:36 PM)Redirect Left Wrote:  Removed them all, due to varying reasons.
right now:
Quote:This map is 'Closed Way' and made by JoRdAn[F.B.I]

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10-14-2014, 06:38 PM
Post: #56
RE: More Map Alteration Requests
Roadways 10: The spawns are way off, most of people fall through map straight away. Needs fix asap.

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10-14-2014, 06:44 PM
Post: #57
RE: More Map Alteration Requests
didn t redirect remove it? Or was is it only in the revision?
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10-14-2014, 06:50 PM
Post: #58
RE: More Map Alteration Requests
It's likely the mapfs simply hasn't been reloaded since then, as it is only reloaded upon server crash, or an admin logging into RCON and reloading it.

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10-15-2014, 01:07 AM
Post: #59
RE: Map discussions v2[What map should be removed]
Yeah closed way 1. The little channel for travelling is so little it kills. And in 1 the end areas are so small that there is a minimal chance of winning. Don't have much of a problem with 2 though. End area is large enough.

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10-15-2014, 12:01 PM
Post: #60
RE: Map discussions v2[What map should be removed]
Closed ways it's some sort of idiotic version of roadways.
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