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Map Alteration Requests II
12-06-2017, 07:40 PM
Post: #331
RE: Map Alteration Requests II
Map: Parking Lot
Very easily escapable. Going over the bridge rail a second before smashing into the barrier, makes it act like a ramp and throw you over the low fence into open map. Either add invisible airport road barriers or remove the map entirely.


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12-06-2017, 07:47 PM
Post: #332
RE: Map Alteration Requests II
(12-06-2017 07:40 PM)DeivuxxX Wrote:  or remove the map entirely.

I second this knowing what "wonderful" person made this badly made map.

Cobalt, you are a sad homophobic lowlife, It's a shame you got away with starz's account.

In memory, starz, 2007- c 2010.
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12-06-2017, 07:57 PM
Post: #333
RE: Map Alteration Requests II
its removed from cycle

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12-08-2017, 08:01 AM
Post: #334
RE: Map Alteration Requests II



Watch what Marshmello does Big Grin
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12-10-2017, 11:06 PM
Post: #335
RE: Map Alteration Requests II
Add a fence to the map 'Exit' so that it's not escapable by using /loadcar and recalling a bike/mountain bike/bmx or maybe disable /loadcar for that map entirely.
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12-14-2017, 02:08 PM
Post: #336
RE: Map Alteration Requests II
in toxic factory, some players are given many times, the car is a springboard, I do not remember her name, time after time, it can reach up to 7 spawns in a row

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12-15-2017, 07:39 AM
Post: #337
RE: Map Alteration Requests II
Map: Floater, disable ramps in this map since people can escape out of that map using them and nitro, I don't know any specific place, but I saw Negan escaping it in mini map, maybe he can post here the specific location to be blocked, but for now, all I can say is disable the ramps.
PS: I've tried myself to escape it, but wasn't able to, hence I ask Negan to post how he did it.
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12-15-2017, 05:28 PM
Post: #338
RE: Map Alteration Requests II
He needs to post it, abusing it a bug is bannable. So it's in his best interest to get it reported quickly now we're aware of it.

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12-17-2017, 06:27 PM
Post: #339
RE: Map Alteration Requests II
Map: Shady Town
Disable /dip, and /loadcar for that map, because it contains small/narrow ways which can be only passed using small cars like mower/tug and we can get tug with /dip and others using /loadcar.
That map is 4x4 only, so they can't be killed.
I'm not sure if /loadcar works in it anyways, but if it does, then it's better to disable it.

Edit: map name Shady Town
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12-17-2017, 06:31 PM
Post: #340
RE: Map Alteration Requests II
It is worth fixing the map Invading The Military 2
since in the place indicated in the screenshot, you can go outside the map with the help of a transport packer
http://skrinshoter.ru/s/171217/PFpyLkDH

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12-17-2017, 06:36 PM
Post: #341
RE: Map Alteration Requests II
(12-17-2017 06:31 PM)Dead_LIFE Wrote:  It is worth fixing the map Invading The Military 2
since in the place indicated in the screenshot, you can go outside the map with the help of a transport packer
http://skrinshoter.ru/s/171217/PFpyLkDH

Fixed for next map load.

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12-24-2017, 09:19 AM
Post: #342
RE: Map Alteration Requests II
Map: Invading The Military
some spawn points near the ship must be moved
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12-31-2017, 08:08 PM
Post: #343
RE: Map Alteration Requests II
Are there any maps that have too much camping spots? If so, please report them here. I'll (or another admin) will either enable the movement detection, or remove the camping spots.

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12-31-2017, 08:50 PM
Post: #344
RE: Map Alteration Requests II
(12-31-2017 08:08 PM)Redirect Left Wrote:  Are there any maps that have too much camping spots? If so, please report them here. I'll (or another admin) will either enable the movement detection, or remove the camping spots.
Cort 1-3 have ramps that can help you go to various camping places.
Great idea, now the coefficient of winning from the teams will increase, since other players will not even be able to use camping to win.

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01-01-2018, 08:18 AM
Post: #345
RE: Map Alteration Requests II
Roads 14 - Z_FALLOFF are reduced from 110 to 105, to exclude the exception on the road.
Silent Hill - Replaced objects that create invisible obstacles, added many fences,
The Police - increased repair time and reduced amount of reimbursable health (police cars are difficult to break), one ramp was added
New city 2 - more buildings.
( Madness quad - Disappeared from the server, after its rollback? )

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