Map Making Tutorial II
#16
Can somebody finish it for me? I need to place spawn points, but I don't know how.
Here's objects:
CreateObject(19863,2903.81,-752.10,9.94,0.00,0.00,0.00,500);
CreateObject(19863,2902.46,-747.58,12.90,0.00,0.00,0.00,500);
CreateObject(19863,2905.76,-798.74,13.04,0.00,0.00,0.00,500);
CreateObject(19863,2910.98,-798.65,13.04,0.00,0.00,0.00,500);
CreateObject(19863,2900.62,-798.58,13.04,0.00,0.00,0.00,500);
CreateObject(19863,2916.10,-798.61,13.04,0.00,0.00,0.00,500);
CreateObject(19863,2918.68,-799.88,13.04,-0.50,0.00,88.00,500);
CreateObject(19863,2898.14,-801.20,10.54,0.00,180.00,271.00,500);
CreateObject(19863,2898.17,-806.36,13.04,-1.00,0.00,89.00,500);
CreateObject(19863,2898.19,-809.87,13.04,0.00,0.00,90.20,500);
CreateObject(19863,2898.20,-815.11,13.04,0.00,0.00,90.00,500);
CreateObject(19863,2898.22,-819.18,13.04,0.00,0.00,-90.60,500);
CreateObject(19863,2898.17,-823.54,13.04,0.00,0.00,89.00,500);
CreateObject(19863,2898.15,-825.93,13.04,0.00,0.00,89.00,500);
CreateObject(19863,2900.78,-828.51,13.04,0.00,0.00,0.00,500);
CreateObject(19863,2905.91,-828.53,13.04,0.00,0.00,0.00,500);
CreateObject(19863,2911.20,-828.56,13.04,0.00,0.00,0.00,500);
CreateObject(19863,2916.45,-820.42,10.04,0.00,0.00,0.00,500);
CreateObject(19863,2916.68,-816.08,10.04,0.00,0.00,0.00,500);
CreateObject(19863,2916.45,-828.59,13.04,0.00,0.00,0.00,500);
CreateObject(19863,2919.11,-825.91,13.04,0.00,0.00,90.00,500);
CreateObject(18789,2993.01,-811.59,19.34,0.00,-7.69,0.00,500);
CreateObject(19272,3091.87,-812.86,14.98,0.00,0.00,0.00,500);
CreateObject(8041,3072.90,-810.32,35.73,0.00,0.00,180.00,500);
CreateObject(1282,2919.38,-803.16,10.64,0.00,0.00,0.00,500);
CreateObject(10111,3155.98,-812.74,36.56,0.00,0.00,0.00,500);
CreateObject(10448,3103.02,-863.72,37.88,0.00,0.00,-86.00,500);
CreateObject(10448,3077.13,-762.82,37.67,0.00,0.00,110.00,500);
CreateObject(18800,3228.66,-789.49,30.67,0.00,0.00,0.00,500);
CreateObject(18800,3134.20,-912.18,56.47,0.00,0.00,0.00,500);
CreateObject(18800,3118.53,-750.77,56.11,0.00,0.00,13.00,500);
CreateObject(8040,3159.39,-767.19,20.58,0.00,0.00,0.00,500);
CreateObject(8040,3055.65,-788.14,69.43,0.00,0.00,12.00,500);
CreateObject(8040,3064.70,-934.89,69.75,0.00,0.00,0.00,500);
CreateObject(19863,2921.31,-802.46,13.03,0.00,0.00,0.00,500);
CreateObject(19863,2919.24,-822.26,13.04,-1.00,0.00,88.00,500);
CreateObject(19381,2920.87,-797.59,12.88,0.00,0.00,0.00,500);
CreateObject(19381,2920.88,-787.99,12.93,0.00,0.00,0.00,500);
CreateObject(19381,2925.78,-782.83,12.96,0.00,0.00,93.70,500);
CreateObject(19381,2928.08,-782.52,6.87,0.00,0.00,100.00,500);
CreateObject(19381,2931.54,-781.85,1.45,0.00,0.00,100.00,500);
CreateObject(19381,2923.46,-828.73,9.55,0.00,0.00,90.69,500);
CreateObject(19381,2930.71,-828.52,2.12,0.00,0.00,92.09,500);
CreateObject(19381,2930.62,-828.49,9.89,0.00,0.00,95.09,500);
CreateObject(19381,2940.12,-827.33,5.29,0.00,0.00,100.00,500);
CreateObject(19381,2940.14,-827.26,9.84,0.00,0.00,100.00,500);
CreateObject(19381,2949.81,-825.27,10.02,0.00,0.00,92.29,500);
CreateObject(18981,2906.95,-816.62,10.04,0.00,90.00,0.00,500);
CreateObject(18981,2907.50,-803.05,9.94,0.00,90.00,0.00,500);
This map is "Parking Lot".
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#17
Done, ID 592.
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#18
I'm not sure I understood correctly. I apologize if I made a mistake, I created a model of map objects (although they probably have to work), I can not finish it, because I do not have enough knowledge for this, I'll leave it here, and somebody can do it , I do not need a bonus, I just wanted to leave a mark on the server.
How could I attach my undeveloped map here?
"Good job" admins.
protection of violators 10 \ 10
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#19
If you used Map Editor by JerneJL then use show code option and then copy all the object codes and paste them here
Dread it, run from it, destiny still arrives.
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#20
(08-12-2017, 03:33 AM)Dead_LIFE Wrote: I'm not sure I understood correctly. I apologize if I made a mistake, I created a model of map objects (although they probably have to work), I can not finish it, because I do not have enough knowledge for this, I'll leave it here, and somebody can do it , I do not need a bonus, I just wanted to leave a mark on the server.
How could I attach my undeveloped map here?
Just paste it all to http://pastebin.com and then put the link here.
[Image: sEUTTDLR.png]
[17:42:17] <@SugarMommy> *aaah daddy~ .. spank me.. HArd~*
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#21
(08-12-2017, 12:31 PM)Redirect Left Wrote:
(08-12-2017, 03:33 AM)Dead_LIFE Wrote: I'm not sure I understood correctly. I apologize if I made a mistake, I created a model of map objects (although they probably have to work), I can not finish it, because I do not have enough knowledge for this, I'll leave it here, and somebody can do it , I do not need a bonus, I just wanted to leave a mark on the server.
How could I attach my undeveloped map here?
Just paste it all to http://pastebin.com and then put the link here.

I'm sorry for the corners of each object, when loading the map, it will be difficult, I made the cards as a third-party editor, and he does not want to open the cards already made, and I can not say anything yet these cards, at the moment I have nothing to do, decent cards, but the Internet is not to continue the work I would like to implement them in the future
"Good job" admins.
protection of violators 10 \ 10
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#22
I don't get your point. You should try it without a translator, it's usually easier to understand.
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#23
(09-06-2017, 05:19 PM)Johnny Wrote: I don't get your point. You should try it without a translator, it's usually easier to understand.
Sorry,i;'m know little word to speak without an interpreter
Damn! I kept all the cards in the format of IPL b which does not save new objects . and all I did in vain, I'll try to recover , I saw someone had sent the coordinates of the objects,is it possible to give you carbinate that someone is able to put her?
"Good job" admins.
protection of violators 10 \ 10
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#24
Not sure if I get you right but you may post your object lines here and maybe someone will generate it for you. However this isn't a wildcard for any future maps, it's just a favor to encourage people to make a map.
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#25
(09-10-2017, 05:01 PM)Johnny Wrote: Not sure if I get you right but you may post your object lines here and maybe someone will generate it for you. However this isn't a wildcard for any future maps, it's just a favor to encourage people to make a map.

Yes, I would be grateful if someone would be able to finish it,I did it. remained roofing to load probably
here objects
CreateObject(16684, 220.21, 383.71, 277.74, 0.00, 0.00, 0.00);
CreateObject(8200, 206.40, 364.27, 273.77, 0.00, -11.57, 90.00);
CreateObject(13607, 83.99, 485.77, 284.51, 0.00, 0.00, 0.00);
CreateObject(3578, 321.40, 372.99, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 311.24, 373.04, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 301.00, 373.09, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 290.70, 373.13, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 280.43, 373.20, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 270.12, 373.26, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 259.82, 373.31, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 249.55, 373.35, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 239.30, 373.40, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 229.04, 373.45, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 218.74, 373.50, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 208.47, 373.54, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 198.23, 373.59, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 187.94, 373.64, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 177.64, 373.69, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 167.34, 373.73, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 157.06, 373.78, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 146.77, 373.83, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 136.51, 373.88, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 126.20, 373.93, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 115.92, 373.98, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 105.65, 374.01, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 95.44, 374.05, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 91.65, 374.07, 278.36, 0.00, 0.00, 359.80);
CreateObject(18769, 88.92, 383.54, 277.04, 0.20, 0.00, 0.11);
CreateObject(18769, 88.87, 398.40, 277.21, 1.00, 0.00, 0.11);
CreateObject(3578, 83.95, 393.71, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 94.11, 393.64, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 104.36, 393.60, 278.36, 0.00, 0.00, 359.80);
CreateObject(5156, 175.10, 402.79, 278.00, 1.50, 0.00, 0.00);
CreateObject(5156, 230.79, 402.44, 278.01, 1.50, 0.00, 0.00);
CreateObject(3578, 114.63, 393.55, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 124.93, 393.51, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 134.93, 393.48, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 145.16, 393.51, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 155.43, 393.50, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 165.71, 393.50, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 175.84, 393.51, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 186.09, 393.51, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 196.37, 393.52, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 206.68, 393.52, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 216.96, 393.52, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 227.23, 393.52, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 237.51, 393.51, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 247.78, 393.51, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 258.07, 393.50, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 268.24, 393.50, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 278.53, 393.50, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 288.76, 393.50, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 299.06, 393.50, 278.36, 0.00, 0.00, 0.10);
CreateObject(3578, 309.35, 393.49, 278.36, 0.00, 0.00, 0.10);
CreateObject(8557, 308.33, 416.58, 283.42, 0.00, -25.00, 0.00);
CreateObject(8557, 328.52, 414.62, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 333.62, 414.57, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 338.68, 414.52, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 343.38, 414.48, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 348.37, 414.40, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 353.43, 414.35, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 84.86, 377.32, 284.43, 0.00, 26.00, 0.00);
CreateObject(5168, 48.95, 364.89, 300.72, 0.00, 0.00, 0.20);
CreateObject(19536, 263.69, 360.92, 277.65, 0.00, 0.00, 0.00);
CreateObject(19536, 141.84, 360.98, 277.65, 0.00, 0.00, 0.00);
CreateObject(3578, 84.47, 355.57, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 94.71, 355.52, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 104.99, 355.46, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 115.29, 355.41, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 125.58, 355.35, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 135.77, 355.30, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 146.02, 355.25, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 156.32, 355.21, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 166.62, 355.16, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 176.92, 355.10, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 187.21, 355.05, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 197.50, 355.00, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 207.80, 354.96, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 218.06, 354.92, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 228.33, 354.87, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 238.61, 354.82, 278.36, 0.00, 0.00, 359.80);
CreateObject(3578, 248.92, 354.85, 278.36, 0.00, 0.00, 0.81);
CreateObject(3578, 259.18, 355.04, 278.36, 0.00, 0.00, 1.42);
CreateObject(3578, 269.38, 355.27, 278.36, 0.00, 0.00, 1.12);
CreateObject(3578, 279.64, 355.42, 278.36, 0.00, 0.00, 0.81);
CreateObject(3578, 289.74, 355.48, 278.36, 0.00, 0.00, 359.98);
CreateObject(3578, 299.92, 355.39, 278.36, 0.00, 0.00, 359.05);
CreateObject(3578, 310.15, 355.14, 278.36, 0.00, 0.00, 358.36);
CreateObject(8557, 307.46, 358.68, 282.82, 0.00, 27.00, 179.47);
CreateObject(8557, 327.40, 356.72, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 332.52, 356.66, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 337.42, 356.60, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 342.54, 356.50, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 347.62, 356.43, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 352.72, 356.35, 291.81, 0.00, 0.00, 269.42);
CreateObject(7195, 325.59, 383.04, 295.03, 0.00, 0.00, 358.68);
CreateObject(7195, 325.79, 391.66, 295.03, 0.00, 0.00, 358.68);
CreateObject(8557, 83.10, 424.83, 277.68, 0.00, 5.00, 271.85);
CreateObject(8557, 88.15, 424.96, 277.68, 0.00, 5.00, 271.85);
CreateObject(8557, 358.55, 414.30, 291.81, 0.00, 0.00, 269.42);
CreateObject(8557, 357.83, 356.31, 291.81, 0.00, 0.00, 269.42);
CreateObject(1696, 357.57, 374.80, 293.00, 0.00, 0.00, 0.00);
CreateObject(1696, 358.49, 396.15, 293.00, 0.00, 0.00, 178.68);
CreateObject(8557, 84.98, 343.43, 284.43, 0.00, 26.00, 0.00);
"Good job" admins.
protection of violators 10 \ 10
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#26
I added another Sumo ring in the other corner of your map. It's the fastest way to create the spawns. I'll generate the map as soon as you tell me a map name.
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#27
(09-11-2017, 05:59 PM)Johnny Wrote: I added another Sumo ring in the other corner of your map. It's the fastest way to create the spawns. I'll generate the map as soon as you tell me a map name.

4road
"Good job" admins.
protection of violators 10 \ 10
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#28
Done, mapID 634. Loadout is FAST.
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#29
(09-16-2017, 01:49 PM)Johnny Wrote: Done, mapID 634. Loadout is FAST.

Thank you.I still have a few works I can send as is
"Good job" admins.
protection of violators 10 \ 10
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#30
Maybe someone else will generate your maps, I won't do it anymore. Your map is quite boring, I just felt like helping you with your first one.
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