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Map Making Tutorial II
12-22-2017, 04:49 PM
Post: #61
RE: Map Making Tutorial II
(12-22-2017 04:36 PM)Johnny Wrote:  
(12-22-2017 02:22 PM)DeivuxxX Wrote:  We had a few, but the slippery underwater physics were too annoying for most players.

Do you mean Wet Pants? The gravity was low, that's why it was slippery.
The only difference when you spawn under water is that the view isn't that good.

Well, then I'll finish it and upload it. if it's bad, you can simply delete it

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12-24-2017, 08:36 AM
Post: #62
RE: Map Making Tutorial II
If we use /radio in game and then we win a round, the radio stream ends abruptly to play the win sound saying 'success'. Please disable that sound when a player uses /radio.
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12-24-2017, 12:08 PM
Post: #63
RE: Map Making Tutorial II
(12-22-2017 02:22 PM)DeivuxxX Wrote:  We had a few, but the slippery underwater physics were too annoying for most players.

Will it work in such a way that it will be possible to get out of the water and return back?

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12-24-2017, 02:07 PM
Post: #64
RE: Map Making Tutorial II
(12-24-2017 12:08 PM)Dead_LIFE Wrote:  Will it work in such a way that it will be possible to get out of the water and return back?

No. You can get out of water without losing momentum, but trying to go back will always make your car float. To be able to drive underwater, your car must spawn under the surface.

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