Map Making Tutorial II
(Yesterday, 01:32 PM)RoOsTeRKiNg Wrote: Hmm...


Okay so, when you select the object and delete it, click on "Show Code".. It should show, that the following object had been removed, that is RemoveBuildingForPlayer..


Lemme know, if you see the message, in showcode..

probably my editor with an error, I deleted the objects ,looked and there is no in code
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Okay, so you should probably reinstall the editor..




Some advice from my side a)download the file from the above mentioned link.
b)Open the rar file
c) move/paste all the files to your gtasa folder (C://program files/rockstargames/gtasa)<im not at home, and using phone..>
d)after pasting the files, open it up.
e) you should be able to use it properly.


I hope it helped.
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(Yesterday, 03:15 PM)RoOsTeRKiNg Wrote: Okay, so you should probably reinstall the editor..




Some advice from my side a)download the file from the above mentioned link.
b)Open the rar file
c) move/paste all the files to your gtasa folder (C://program files/rockstargames/gtasa)<im not at home, and using phone..>
d)after pasting the files, open it up.
e) you should be able to use it properly.


I hope it helped.

No, nothing helps, already different editors checked, only lost all the objects saved (((
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I can manually enter ,?
for example... RemoveBuildingForPlayer (16208, -36.53, 1721.22, 26.20, 0.00, 0.00, 0.00);
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... Copying and pasting the codes into the showcode thing will not work.




But perhaps, you can try this.
I) Delete the stuff(buildings etc)
II) paste the codes (into showcode)
III) now export it. (And enter the suitable name)
IV) close the editor
V) open the editor
VI) import the newly saved file
VII) done.




This helped me, when I edited the maps(Andromeda's office)
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The Fidget-Maker Dodgy
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(Today, 04:49 AM)RoOsTeRKiNg Wrote: ... Copying and pasting the codes into the showcode thing will not work.




But perhaps, you can try this.
I) Delete the stuff(buildings etc)
II) paste the codes (into showcode)
III) now export it. (And enter the suitable name)
IV) close the editor
V) open the editor
VI) import the newly saved file
VII) done.




This helped me, when I edited the maps(Andromeda's office)
I know that there can not be inserted but I meant already on the server when I add, add the line of the deleted object...
in general, I need to know what the string of a remote objectdoes it go along with the rest of the card code?
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I clearly have no idea.
All i can say for now, is, make sure
a) editor is installed correctly
b) in the right directory, i.e, in your gtasa folder..
To be honest, i never faced such a situation, where the codes dont appear at all, in the showcode-window..



This is where, the more experienced mappers come in.
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(Today, 07:08 AM)RoOsTeRKiNg Wrote: I clearly have no idea.
All i can say for now, is, make sure
a) editor is installed correctly
b) in the right directory, i.e, in your gtasa folder..
To be honest, i never faced such a situation, where the codes dont appear at all, in the showcode-window..



This is where, the more experienced mappers come in.

can you just give a line with the code of the remote object .
and where it is, along with the rest of the code or not
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No. You need to have the RemoveBuildingForPlayer code, which should be produced when you click on a building, then hit delete button on keyboard, and then click on show code.

If that doesn't happen, then you should post in the thread for the map editor on the SA:MP forum, as none of us here have anything to do with it.
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