discussion of the following maps
#1
Theman gave a great idea, instead of just making maps better to talk with the players and find out whether the idea is good, this should have been thought out earlier, but better late than never.
so initially my very first card was an idea with small cars, and now I remembered about it
  map description
  • transport to be submitted
  1. ID 457 Cabby
  2. ID 485 baggage
  3. ID 531 tractor
  4. ID 530 forklift
  5. ID 539 vortex(I'm not sure about him, some roads made especially for small cars.if left on the map, people will have more opportunities to get an achievement)
  6. ID 571 kart
  7. ID 572 mower
  8. ID 574 sweeper
  9. ID 583 tug

Whether to add barrels?
The camping will be disabled, as this will prevent free movement on the map.
so I can skip something that I will listen to your suggestions.
I also wanted to reduce the spawning of the tractor for this map, since the tractor is superior to the other transports, if possible
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#2
Kart ...



4 Sumo Rings.. Joined with Roads... Making up a HUGE Rectangle....
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#3
(03-01-2018, 01:39 PM)RoOsTeRKiNg Wrote: Kart ...



4 Sumo Rings.. Joined with Roads... Making up a HUGE Rectangle....

no, the map is almost done
what's wrong with the Kart?

map = http://prntscr.com/ileg0o
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#4
Vortex is a no... it's too hard to control and I imagine lots of people will get stuck.
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[2018/02/20 13:28:35] <Sumo[A]> [5] Sara_Mihalic: My Vehicle: Your ass
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#5
(03-01-2018, 12:54 PM)Dead_LIFE Wrote: Theman gave a great idea, instead of just making maps better to talk with the players and find out whether the idea is good, this should have been thought out earlier, but better late than never.
Thanks.

In my opinion add barrels, give repair based on movement and don't give tractor and forklift, these two are just too annoying.
Map looks good from the screenshot, hope to see it in play soon!
Dread it, run from it, destiny still arrives.
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#6
(03-01-2018, 04:46 PM)theman Wrote:
(03-01-2018, 12:54 PM)Dead_LIFE Wrote: Theman gave a great idea, instead of just making maps better to talk with the players and find out whether the idea is good, this should have been thought out earlier, but better late than never.
Thanks.

In my opinion add barrels, give repair based on movement and don't give tractor and forklift, these two are just too annoying.
Map looks good from the screenshot, hope to see it in play soon!

I planned a tractor as an alternative to a dumper, that is, with a low chance of getting
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#7
Oh oh. I mentioned kart , because...
I thought, that there would be only one vehicle for the map.. Tongue
Also.. What if the player receives a dumper,dune,monster , due to good vehicle rating to "wreck havoc"?
The map looks sweet. Big Grin
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#8
(03-01-2018, 07:51 PM)RoOsTeRKiNg Wrote: Oh oh. I mentioned kart , because...
I thought, that there would be only one vehicle for the map.. Tongue
Also.. What if the player receives a dumper,dune,monster , due to good vehicle rating to "wreck havoc"?
The map looks sweet. Big Grin

maybe there will be barrels, or they will blame their high rating as they will not pass anywhere on their dumper)
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#9
(03-01-2018, 04:46 PM)theman Wrote:
(03-01-2018, 12:54 PM)Dead_LIFE Wrote: Theman gave a great idea, instead of just making maps better to talk with the players and find out whether the idea is good, this should have been thought out earlier, but better late than never.
Thanks.

In my opinion add barrels, give repair based on movement and don't give tractor and forklift, these two are just too annoying.
Map looks good from the screenshot, hope to see it in play soon!

What about weapons instead of barrels? only I don't know how to add it, if it's code I'll suck
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#10
Hmm.. :o ..
Let me suggest something...

If you had played one of the RDL's maps,called Warehouse, you can get a Rhino, if you approach that "flag"...
Can this be done here?
Putting weapons will be cool.
What about both? ._.?
Or ...something like the map "Warp", the 'portals' hmm.
... or maybe even "Riochet" , jump around hmm
or "Air Pressure" Reach the checkpoint to get Sea-Sparrow
...alot of ideas.
( I suggested them , but I don't think they'll be easy to code. Perhaps , you should ask for help from some players, who now how to "Code" things)
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#11
(03-02-2018, 05:32 PM)RoOsTeRKiNg Wrote: Hmm.. :o ..
Let me suggest something...

If you had played one of the RDL's map, called Warehouse, you can get a Rhino, if you approach that "flag"...
Can this be done here?
Putting weapons will be cool.
What about both? ._.?
Or ...something like the map "Warp", the 'portals' hmm.
... or maybe even "Riochet" , jump around hmm
or "Air Pressure" Reach the checkpoint to get Sea-Sparrow
...alot of ideas.
( I suggested them , but I don't think they'll be easy to code. Perhaps , you may need to ask for help from some players, who now how to "Code" things)
not one of the proposed does not fit
the teleportation will make the game difficult to win, since the little cars are so complicated with the suicide.
small place for ryhan
sparrow - good, but no for this map ,and i can't code.
with jumps the same as with teleport.
If someone helped with the code, it would be possible to make a lot of interesting maps, in terms of I do the maps and the idea with the code and who does the code itself.
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#12
Is the map ready?
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#13
(03-18-2018, 11:32 AM)RoOsTeRKiNg Wrote: Is the map ready?

me have not yet answered how to add uzi to the game, I think it will be a good idea, the map is already.
Remained to deal with additional functions.
but I will not be in time.
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#14
Wait wait.
When you "Generate" the map , there, you can Select, the Weapons option..

Its there..
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#15
(03-24-2018, 06:42 AM)RoOsTeRKiNg Wrote: Wait wait.
When you "Generate" the map , there, you can Select, the Weapons option..

Its there..

Yes, a tick "Advanced Settings" can expand the capabilities of the map but still, I do not know how to add a weapon, one tick does not change this.

despite the fact that I found "new MAP_INCLUDES_WEAPONS = 0;" and replacing it by 1 will probably have a weapon, or not.
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