Screw up :p (solved)
#1
Sup guys, well, did everything, submitted the map, everything was good ( following IKKE tut.)
When i was about to test the map, (compiling the MapName in gamemode folder), it gaveaway some errors, i looked into them, it was just 1 or 10 lines, in the entire thing, tryied to fix them, nothing showed up on the Pawno, changed the gamemode in the server.cfg to my map name in Gamemode folder, server-samp doesn't open, tells me to check server.cfg, when clearly, it's something in the gamemode which is fucked.
No
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#2
When I compile it using the newest includes, I only get 2 warnings of undefined symbols.

You did change the RCON, right? It should be anything apart from "changeme"

Provide us some more info about the warnings.

I'm very glad to hear we have yet another map maker around
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#3
(05-21-2012, 11:26 PM)MMIKKE Wrote: Provide us some more info about the warnings.
Screenie of your server.cfg and the warnings themselves? Look forward to your map.
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#4
He said compiling. Therefore its not a server issue. Its an issue with the script.
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#5
The server didn't load because it couldn't find the .amx (compiled version of .pwn) which made it think it's a typo in server.cfg for the gamemode. It would really help if you could post the errors here...
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#6
Just read it again: is your mapname.amx in the gamemode folder? It shouldn't be. mapname.amx should be in the filterscripts folder. Your gamemode0 line in server.cfg should say bare (or something) and your filterscripts line should say mapname.
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#7
Alright everyone, i'm home now, i've read all your comments, so..
let me situate you guys, i did everything on IKKE's tutorial, with sucess, until MAP TESTING, so, what everyone said, i've alredy done, except, for Tr1v's response ( continue reading to understand Big Grin)
Here:

-Open your Map File (gamemodes directory) and go to line 13. This line will say "#include <SumoCore2_upd>" (or something like that). Change this to "#include <jSSumoTestMapName>". This refers to the include you've made (if you do it RDL's way, you'll need to change the include file name each time you load another map). Hit F5 - compile. You should not get any errors; although there might be some warnings.

I got errors, and warnings! i was reading your comments, and i checked if i had MapName.amx, i did, then i thinked to myself, "hm, let's try the gamemode thingy, without any spaces ( i had 1)" so i did, it didn't work, when i was about to post here again (couple mins ago), i was scrolling throw the topic to reach the reply thingy, when i caught a glance of the "having .amx file", i change the .amx, to the name without the spaces, run the server, perfecto Big Grin (thanks Tr1v for mentioning that it couldn't find the .amx, and to all of you who posted =)
It's all good, except 2 things.. (meh)
1. There is an invisible wall, protecting a corner of the map (to prevent some glitches), the wall is the airport runway.. well, it cut off a little bit of the sumo ring, (only noticed when i tried to spawn bus's, it only trapped 1, but it's a big deal )
2. idk why, but the zfalloff it's at water level, idk why, it shouldn't D=

Now, how can i change the map (for the invisible wall, and retry the z falloff thingy) ?
Because i've alredy submitted it
Aside from that, every vehicle spawns are good ^^

Ps: should i attach in a reply the MapName.PWN and .AMX to (redirect?) take a look? or should i remake all the steps in IKKE's tut and resend it? or does RDL takes care of those 2 little things? Tongue

Regars to all, Dany
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#8
You will have to delete your map protection yourself, manually. If you used an airport road, scan for a CreateObject line with object ID 8171 - this is the first number after CreateObject

The Z falloff is specified at line 25:
Code:
    Z_FALLOFF                    = 0;
You can manually edit that number and check with /zcheck in-game

If you "submit" it, it'll only get saved into the database. It doesn't send to RDL straight away. So if you saved everything, send your .pwn file to RDL, or just specify your map ID (which you can see at "Edit a past map")

We're not much with a .amx file. An amx file is an encoded file which should be unreadable for humans.
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#9
(05-22-2012, 04:52 PM)Dany Rider Wrote: 1. There is an invisible wall, protecting a corner of the map (to prevent some glitches), the wall is the airport runway.. well, it cut off a little bit of the sumo ring, (only noticed when i tried to spawn bus's, it only trapped 1, but it's a big deal )
You have two options. Either, delete this object as IKKE said, then use jSMap.amx to add another in the right place or (the far easier and lazier option) replace ID 1's spawn coordinates with ID 49's and set the maximum player number to 49 rather than 50.
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#10
Well, i think i'm going to edit the airport then, and try that z-falloff thing that IKKE said, in line 25, then PM RDL, thanks guys Wink

Edit: it's done Smile added a few more things, and a few "holes" in the fence, that have invisabitch walls Smile well, the map is named Glitch City, it must have few holes in it XD
Sending you, RDL, the things throw PM.

Regards, Dany
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#11
Oh, Redirect, when you look throw my map (PM), please send me some feedback!
The map is pretty lame i know, but i have no good ideas, when i have, i'll be doing another one, with more time into it Big Grin

Regards, Dany
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